Maze Crawler
As someone who enjoys coding and games, I found it odd that I have never created a game before. But not to be misleading, I have tinkered with Unity and have started projects, but made a game? No.
I wanted to know the feeling of creating all aspects of a game.
Making assets and getting them working in conjunction with the world.
Creating music and sound effects.
Making all the controls and UI work.
Designing a game loop.
All of these things were a foreign world to me, this project was my answer to that. I have watched almost the entire catalog GMTK has to offer and this gave me an idea. GMTK likes to host a game jam that I am sure most are familiar with. Game jams are a great way to improve one's skills. So why not do that? But I can't just up and join a game jam having no experience. So why not host one where I am the only participant. This game was the result of a no experience game developer making a game within a month.
The main goal of this project was to create a randomly generated map that can be flexible and interesting every time. Originally, the algorithm would create the levels at runtime, but the loading times were far to long for any human to want to sit through. This meant I had to cut down the possible levels from 48 million to whatever can be stored on the hard drive. The same algorithm was used, but instead of levels being created at runtime, during development levels that fit the criteria of the game were saved as an asset to be used at runtime.
There is a more detailed about section inside of the game, feel free to check it out if you are interested in what a newbie has to say.
Thanks for looking at my prototype, I hope to do a lot more in the future.
All the sounds I used in the game, including the Title Theme and Maze Theme can be found down below.
If you also want to explore and tinker with the entire project (unity project, assets, sound, source code, and more) then that can be found below for sale as well.
Status | Prototype |
Platforms | HTML5, Windows |
Release date | Oct 11, 2020 |
Author | BearTheCoder |
Genre | Adventure |
Made with | Adobe Photoshop, FL Studio, Unity, Audacity, Aseprite |
Tags | dungeoncrawler, Game Jam, maze, Pixel Art, Prototype, Roguelike, Short, Singleplayer, Top-Down, Unity |
Code license | Unlicense |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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